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Mastering Unreal Engine 4.X, by Muhammad A.Moniem
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Key Features
- Build an entire AAA game level throughout the book
- Take your C++ scripting skills to the next level and use them extensively to build the game
- An advanced practical guide with a tutorial style approach that will help you make the best of Unreal engine 4
Unreal Engine 4 has garnered a lot of attention in the gaming world because of its new and improved graphics and rendering engine, the physics simulator, particle generator, and more. This book is the ideal guide to help you leverage all these features to create state-of-the-art games that capture the eye of your audience.
Inside we'll explain advanced shaders and effects techniques and how you can implement them in your games. You'll create custom lighting effects, use the physics simulator to add that extra edge to your games, and create customized game environments that look visually stunning using the rendering technique. You'll find out how to use the new rendering engine efficiently, add amazing post-processing effects, and use data tables to create data-driven gameplay that is engaging and exciting.
By the end of this book, you will be able to create professional games with stunning graphics using Unreal Engine 4!
What you will learn- Script your player controls in C++
- Build a superb and engaging level with advanced design techniques
- Program AI with C++
- Use Cascade to add life to your games
- Use custom shaders and advanced shading techniques to make things pretty
- Implement an awesome UI in the game
- Control gameplay using data tables
Muhammad A.Moniem started in the industry at a very early age. He taught himself everything related to the game development process even before he joined college. After becoming a software engineer, he started to teach himself the art of game design and game art techniques. As a self-taught person, he was able to find his way into the industry very easily, which led him to be hired for big, medium, and small companies, titles, and teams.
Throughout his career, he has been able to contribute as a full-time or part-time employee or freelancer on games for a wide range of platforms, including Windows, Mac, iOS, Android, PS4, Xbox One, and OUYA. He has also worked with technologies such as VR, AR, and Kinect. Muhammad started using Unreal Engine 3 in 2007, moved to Unreal Engine 4 when it became available to the public in 2014, and has used UDK for some indie games.
Eventually, he was able to establish his own one-person game company/team as a part-time independent developer. A lot of his indie games have received recognition or have been finalists at international indie game events, such as IGF, Indie Showcase, IGC, and Tokyo Game Show. You can get in touch via twitter @_mamoniem
He has also worked on Learning Unreal® Engine iOS Game Development, Packt Publishing, which is available at https://www.packtpub.com/game-development/learning-unreal-engine-ios-game-development, and Unreal Engine Lighting and Rendering Essentials, which is available at https://www.packtpub.com/gamedevelopment/unreal-engine-lighting-and-rendering-essentials.
Table of Contents- Sales Rank: #1355590 in Books
- Published on: 2016-06-30
- Released on: 2016-06-30
- Original language: English
- Dimensions: 9.25" h x .87" w x 7.50" l, 1.45 pounds
- Binding: Paperback
- 384 pages
About the Author
Muhammad A.Moniem
Muhammad A.Moniem started in the industry at a very early age. He taught himself everything related to the game development process even before he joined college. After becoming a software engineer, he started to teach himself the art of game design and game art techniques. As a self-taught person, he was able to find his way into the industry very easily, which led him to be hired for big, medium, and small companies, titles, and teams. Throughout his career, he has been able to contribute as a full-time or part-time employee or freelancer on games for a wide range of platforms, including Windows, Mac, iOS, Android, PS4, Xbox One, and OUYA. He has also worked with technologies such as VR, AR, and Kinect. Muhammad started using Unreal Engine 3 in 2007, moved to Unreal Engine 4 when it became available to the public in 2014, and has used UDK for some indie games. Eventually, he was able to establish his own one-person game company/team as a part-time independent developer. A lot of his indie games have received recognition or have been finalists at international indie game events, such as IGF, Indie Showcase, IGC, and Tokyo Game Show. You can get in touch via twitter @_mamoniem He has also worked on Learning Unreal® Engine iOS Game Development, Packt Publishing, which is available at https://www.packtpub.com/game-development/learning-unreal-engine-ios-game-development, and Unreal Engine Lighting and Rendering Essentials, which is available at https://www.packtpub.com/gamedevelopment/unreal-engine-lighting-and-rendering-essentials.
Most helpful customer reviews
0 of 0 people found the following review helpful.
sentences that bad only occur occasionally
By CJ
I frequently get stuck in this book because of the awkward writing style. I don't think I'm going to make it to the end. For example:
"Any class you are going to create, most of the time should have a parent class, and I have to say that there are tons of full games that have been made without the need to create a class that is not inherited from a parent class of the unreal class list."
I admit, sentences that bad only occur occasionally, but smaller offenses happen more frequently than I have the patience for.
2 of 3 people found the following review helpful.
"you will learn how to design the level for AAA game" and "take level from one of InfinityBlade's free packages" is not the same
By Amazon Customer
Awful book! You will jump from chapter to chapter without even trying to run anything. Author telling that the game was already written, but it does not mean that you can just post some pictures and and code snippets and user will be able run this game in the end of the book... maybe. And by the way, "you will learn how to design the level for AAA game" and "We will take level from one of InfinityBlade's free packages" is not the same. Definitely not recommending to buy. Is there refund button?
0 of 0 people found the following review helpful.
One of the better UE4 books available
By Amazon Customer
A very good UE4 book that deserves more than a one star rating. I have read many of the chapters of this book. It has both C++ and Blueprints covered. It does a fair job for what it does cover. UE4 is a complex game engine and there may never be a book that could live completely up to "Mastering". To master you really have to put in the time and practice. Also, the game engine is changing, but the book is not, so you may have to adapt portions for the version of the engine you are using. I have around 16 UE4 books and this is one of the better ones, especially for C++ coverage. Many books only cover Blueprints, so if you are looking for some C++ this is one to have. I especially appreciated the UMG coverage, something many books lack, and connecting UI with game logic. It is not a large amount of detail on UMG in a chapter, but it was just what I needed. With a little practice and experimentation it was a good start.
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